
Hello! I'm Hamilton
I am a game developer with a passion for creating immersive and engaging gaming experiences. With three years of computer science education in Argentina and specialized game development training in Canada, I bring a unique blend of technical expertise and creative vision to every project. From concept to release, I am committed to delivering exceptional gameplay that captivates and delights players.




Projects
Dedication. Expertise. Passion.
Some of the games I have done or worked on

Game: Steel and Magic
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GitHub Repository: here
Implemented, modified, and developed a Finite State Machine (FSM) to manage the game's behaviour and transitions between states. To enhance the game's environment and terrain generation, I am also utilizing 3rd party tools such as Gaia and Gena Pro.

Game: Space Race
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GitHub Repository: here
Hyper-casual space racing game featuring endless map generation and reaction-based gameplay.

Flocking Behaviours Simulation​
GitHub Repository: here
A simple simulation of a school of fish used to demonstrate flocking behaviours with different cohesion, avoidance, and alignment weights.
EDUCATION
2021-2023
COLLEGE
Game Development Diploma
New Brunswick Community College, NB Canada
2018-2021
Computer Science
National University of Córdoba, Córdoba, Argentina
Google IT Automation With Python
Professional certificate
I pursued my studies in game development at New Brunswick Community College in Canada. During my time there, I gained practical experience in programming languages, game engines, and design principles. I also had the opportunity to collaborate with fellow students in developing games from concept to release. My education at NBCC equipped me with the skills and knowledge needed to pursue a career in the gaming industry
Acquired the skills needed to automate tasks using Python scripts, master Git and GitHub for version control, efficiently manage IT resources at scale (both physical and virtual in the cloud), and analyze and solve real-world IT problems strategically.
UNIVERSITY
Prior to pursuing game development in Canada, I studied Computer Science for three years in Córdoba, Argentina. During this time, I gained a strong foundation in programming, algorithms, and software engineering. However, my passion for creating interactive experiences led me to transition to game development.
2023
Data Structures and Design Patterns
UNIVERSITY
University of Colorado System, USA
Reinforced concepts such as problem-solving skills, optimization, code organization, abstraction and better software architecture through different design patterns to improve scalability and ease of software maintenance.
2023-Current
Meta AR Developer Professional Certificate
University of Colorado System, USA
Acquired skills in optimizing effects and developing AR games using Meta Spark AR and Unity with proficiency in C# programming, as well as 3D content editing, importing, and animation.
UNIVERSITY
2023- Current
New Brunswick, Canada
EXPERIENCE

2021-2023
Game Development
NBCC
Developed games from concept to release using the Unity Game engine in college coursework and production classes, showcasing proficiency in game development principles and tools.
2020-2021
NATIONAL TECHNICAL UNIVERSITY OF CORDOBA, ARGENTINA
Software/QA Tester
Carried out test planning, test case design, regression testing, compatibility and usability testing, as well as creating documentation for the before mentioned.
2020-2021
Developer
NATIONAL UNIVERSITY OF CORDOBA, ARGENTINA
I was part of a team that participated in a University-sponsored contest for Code for Change, based out of South Africa. Our team contributed to developing memoazation logic used in Project: CodeJIKA.
2021-2023
BOSTON PIZZA
Server
I developed excellent interpersonal skills through regular interaction with a diverse range of individuals. I honed my ability to communicate effectively, listen attentively, and understand customer needs. I also developed strong problem-solving skills by quickly addressing issues and finding solutions to them.



SKILLS

Unity - C#
Java
C++

Bilingual: English - Spanish
Open GL
AI
WWise
Source Control - GitHub